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Polymorphic

Developed by Alexis O. Valladares
Overview
Polymorphic is a third-person action-adventure video game where you are a wanted rogue AI program with the capability to copy the abilities of other programs. Traversing through a cybernetic world and its layers of high security systems, players must find ways to defeat enemies with different skill sets by turning it against them with your copy ability. Once the player has defeated their enemies and cracked the security walls, they will reach the ultimate security program to make your own and reach new heights of power.

The game is comprised of one level broken up into 4 different rooms. The player starts out with only the copy ability which when they hit an enemy with, will unlock a new ability for them. Currently there are 2 types of enemies in the game; one with a flamethrower and one that shoot energy blasts. Once the player has successfully copied an enemy ability, they will be able to use their own flamethrower or energy shots to fight back! However, they can only hold 1 enemy ability at a time. In order to gain access to the program they are seeking, they will have to fight through enemies and disable security locks in order to complete the game.


Game was made for the Elvtr Course - "Game Design in Unreal Engine 5" by Cameron Williams and Ryan Smith.

Process

The development of the game was laid out by the following class structure:
  • Pitch Line/Deck 
    • Created a 2-3 sentence pitch line for the game giving a quick summation of the game  and what the core mechanics would be
    • Along with a pitch deck, which outlined more key details on the game such as core mechanics, quick story snippet, gameplay win/fail conditions, visual target and vertical slice goals vs full concept
  • Game Design Document
    • A document that fully detailed out everything about the game: concept, visual appeal, technology used, gameplay mechanics, theme, narrative, platform goals, AI, controls, level design, structure, UI and more
  • 2D/3D Level Blockout
    • Created a 2D paper design for the level/rooms for the game which detailed enemy and lock locations, walls, a gate, platforms/cover, teleporters, etc.
    • Blocked out a 3D version of the intended level for the game in Unreal Engine
  • Added core mechanics and basic player functionality to the game through Unreal Engine 5's Blueprint system
  • Created a production plan to outline the rest of what the game was missing and separated it out between what's needed for the vertical slice and polish
  • Added UI, tutorials/hints and held playtests for feedback on core gameplay
  • Completed a vertical slice to showcase the core concept of the game

Play The Game!

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